﻿//-----------------------------------------------------------------------
// <copyright file="SettingsContractResolver.cs" company="Nathan Miller">
// Copyright (c) Nathan Miller.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
//-----------------------------------------------------------------------
namespace TileTool.Base.Settings
{
    using System;
    using System.Collections.Generic;
    using Newtonsoft.Json;
    using Newtonsoft.Json.Serialization;

    /// <summary>
    /// Contract resolver to only serialize properties that we can get and set.
    /// </summary>
    public class SettingsContractResolver : DefaultContractResolver
    {
        /// <summary>
        /// Create properties to serialize.
        /// </summary>
        /// <param name="type">Type to create properties for.</param>
        /// <param name="memberSerialization">Member serialization mode.</param>
        /// <returns>Returns properties to serialize.</returns>
        protected override IList<JsonProperty> CreateProperties(Type type, MemberSerialization memberSerialization)
        {
            IList<JsonProperty> properties = base.CreateProperties(type, memberSerialization);
            IList<JsonProperty> res = new List<JsonProperty>();

            foreach (JsonProperty property in properties)
            {
                if (!property.Readable)
                {
                    continue;
                }

                if (!property.Writable)
                {
                    continue;
                }

                res.Add(property);
            }

            return res;
        }
    }
}
